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Old Apr 12, 2007, 01:16 AM // 01:16   #81
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It's been already finalised. Skill cap will not be implemented into any later Gw's games. I already made a thread about that. Knowing the mods have deleted it. Figures. But as i'll say again. Raise the level cap...Goodbye 55 and a lot of other builds. Not to mention code rewriting yada yada...I shouldnt have to repeat myself. nuff sed.
Sorry to say, but GW2 does have a raised level cap. Also, I doubt that the attribute points/health will go up with each level, because it would imbalance the game.
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Old Apr 12, 2007, 03:34 PM // 15:34   #82
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Greetings!

First of all i dont envy anyone reading ALL these posts!
Its omg so many and long. But i did. Why?
Becoz i am soo interested in an good Mmorpg.
I am experienced with Wow,Gw1,Ragnarok o.,Eq1 & Eq2, Sw g... so i hope you ppl trust i have Experiance with mmorpgs-s and what woud be good for and good game.

First!
1, The best thing in Gw is the blocking. Its almost missing from all mmorpg-s. But there coud be a bit more other things..like jumping.(I heard that jumping will be in the game so thy )
2,Physical engine! The game is looking awesome anyway,But the battles and character intervention is really bad. You have no effect at the world at all. Like Sitting on a chair. Burning the grass down with fire or blasting an small hole in the ground wit fireball. Or destroying an gate with your summoned siege golem! There is noo need to make the game like HL2,but some small interaction woud be soooooo great!
3,Gw is a good game in his way but ppl get bored after some moths. Why? Becoz there is nothing to doo! Even pvp ing is the same after some time. I mean Gw is action centered game ok,but when the game gets to a point in that its dull. Like Gw is nothing more than variating skills in the best combo and wahing your char killing with them. Items are not significant at all. The gameplay shoud be a bit more expanded. Like mounts,houses and other ownership things are great feeling. Ppl love to grind for things like that. Players love to see and feel they worked for something usefull or someting they can feel (like mounts are fast travel). Titles,equipment are the same.
4, In rpg way Gw is the wors ever. Warriors and mages are only different is skillusage. It dull! There are no statics!

{Is my mage same strong as that warrior with that 2h hammmer? No difference! He has learned how to use it only difference}
No Int,Dex...no nothing. It was lazy work to make only skills. Ppl learn those skills with time and figting! Not yust to get them from some ppls. Make leveling some sense! (Check D&d). No warrior will learn throwing fireballs from nothing.
5, Let ppl use there owerpovered pve chars in pvp. But mach them with almost same geared ppl-s.
But the real fun is when ppl work hard to get lv,skills and gear to be powerfull,let them fight with the lower lv ed chars. (not like in wow you cant even move if someone i so batter geared). Like: Warrior on lv 32 can almost be same strong as the lv 12 warrior but he can dodge almost all of his hits becoz he is so experianced in fighting,but if the lv 12 hits him with the sword,lets not forget he can die the same way as anyone!(ofc wariros can take more pain,so an warrior vs warior is usually high lv win,but an mage vs warrior coud go out like:[ the high lv warior and low lv warrior fighting mage fireblasting the area and kill booth no matter of lv.]
But in other was Pvp is fun on more like 100v100. Big sieges are the best in mmorpg-s. Like Lineage! Castle sieges/ownership for guilds! Small pixel harpys flying in the air with arrows,bacground sounds(swords,cry-s,screaming). Makes battles awesome. And still you dont need an reactor to run the program.

And lets not forget in big battles there are lots of hig lv vs hig lv and hig lv vs low lv. And that makes an battle fun!
Like: High level legendary guild leader (Warrior) In the middle of battle killing ppl each after another. It realistic and its balaced still...he was playing for moths only to get money to establish guild ...not to imagine the lv-s and gear...
6, And bye the way i seen a lot of ppl camparing abaut bots selling money and things like items shoud not be centered. SORRY BUT ITS A FREE GAME. Not like in wow!
You have 32 hours to play and get medium gear and get pawned by high lv and batter geared chars that have more time. This game is free! And thy for making gw2!
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Old Apr 12, 2007, 07:10 PM // 19:10   #83
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Cool GW2 ideas

Hall of Monument
These ideas are to make the Hall of Monuments as rewarding as possible to the current player base, while at the same time not being too overpowered for players starting GW2 who did not play GW1.

Regarding what you put in:
Items of interest are status armor (endgame, 15k, etc), minis, gold / perfect / endgame items, etc. Festival hats. However, you should be able to keep using those items in GW1, except that you can't trade them otherwise you somehow lose it in GW2.
You could also put in gold as a one-way deposit.

Regarding titles:
Some titles you should be able to wear in GW2 (e.g. Descendent of survivor, of protector of ..., etc)
Some titles you should be able to carry with you and continue in GW2 (e.g. PvP rank, maxed titles, etc)
Some titles you should have the option to trade in for goodies (more below)

Benefits from character-based titles should vanish should you delete that character, to avoid people from repeatedly getting the survivor and masters titles, putting them in the Hall, erasing their char, and repeating. Sure that's a lot of time and effort... so perhaps they deserve it... perhaps not.

Regarding what you get back:
You should have some choices in what you get for your efforts. A credit system would be best: some items and titles automatically gives you credits, whereas others you can choose to keep as is or to trade in. The credits you get allow you to purchase special items only available through the Hall of Monuments.

Reputation system
Allows to flag a person's behavior during gameplay. Some of these can lead to titles (e.g. helpful, friendly, trustworthy), while others can lead to ANet punishing you upon verification of behavior (e.g. scammer & spammer). You also get a log of people you recently interacted with, such that those who log out are still get their evaluation.

Items included:
Helpful (e.g. answered questions, helped with quests / missions) <== each part of the idea can be voted on
Friendly (e.g. is pleasant with others)
Scammer (e.g. tries to steal accounts, etc)
Spammer (e.g. multiple repeated posts in a row)
Trustworthy (e.g. delivered on promises or refunded if he could not deliver)
RPGer (e.g. stays in character, uses language appropriate for the era, acts naturally)
Courageous (e.g. does not abandon group at first sign of failure, but rather tries to help the group recover)

It would be account-based, so making new characters does not clear the record. Also, you and others get to see your own ratings as well as how you rate others, as a detriment to abuse.

Summoner class
Ok perhaps not the best place, but I love summoning, and the current summoners just don't satisfy me because (1) spirits don't move and disappear after a set time, (2) undead have health degen thus you end up being a nurse rather than a general, and (3) the ranger's pet is a loner and has no variety except for looks and evolution (otherwise its an awesome pet, love the charm ability to get different looks).

A summoning class like I suggest can pre-cast his (small) army, and is actively involved in controlling his army / fighting instead of having to constantly heal them. His pets are varied in function and numbers. I also suggested a way to make this balanced, see the "War summoner" thread for details.

Primary attribute: reduces upkeep costs of army, so you can cast more of them.
Attribute 2: golem (max of 1 golem per caster)
Attribute 3: familiars (max number based on upkeep costs, but you can have a few)
Attribute 4: spells (support, direct attacks, etc)
Both golem and familiar attributes include skills to buff them, to heal them, to cast a few different types of them, and to make them attack with special skills.

See my "War summoner" thread for more details.

Last edited by Alaris; Apr 12, 2007 at 07:36 PM // 19:36.. Reason: More ideas
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Old Apr 12, 2007, 09:08 PM // 21:08   #84
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Specific pets for specific classes/professions.
Example:
Any ranger can have regular pets but what if a Ritualist had the ability to have a spirit pet?
Sins could have a demon, warriors can have a small dragon, eles can have a jade armor pet, etc...
Of course the pets will have skills to go with them like rangers do and none can be used in pvp because of what they are except for the rangers pets already avalible.
I won't like PVP if theres a bunch of dragons blocking my view. >< Necros and rangers both have pets already including minions,the healing classes should be excluded for various reasons.
More detailed description:
Warrior: Dragon mastery
Assassin: Shadow/Demon mastery
Dervish/Ritualist: Spirit Mastery
Elementalist:Golem mastery
Mesmer: Spirit Mastery
Paragon: Angelic Mastery
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Old Apr 13, 2007, 09:08 AM // 09:08   #85
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I would like to see a true Stealth skill added to GW2. Would make you invisible on the compass but someone could still see you if they are looking. You could still be targetted using the mouse. You would be visible on the compass once you enter someones agro circle. Would make the World vs World pvp more interesting. Not sure how it could be implimented in pve but Anet could come up with a use for it.
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Old Apr 13, 2007, 12:00 PM // 12:00   #86
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Default new profession! and weapon holder!

I want a new profession inspired by the movie "300". Spearmen, which don't trow their spears like silly paragons. I basically want Spearmen with long spears, which they stab into their enemy. Paragons are the most absurd profession this far.

I also want to be able to carry my bow on my back, have my sword in a sheath, and daggers also, and so on. this would also be cool for when you're in a town.
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Old Apr 13, 2007, 01:04 PM // 13:04   #87
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I play Guild Wars either solo or with 1 or 2 friends. I've done most of the content in GW since release with a local friend and henchmen / heroes and enjoyed it a lot. I used to play EQ, WoW and so on, but found them to be no fun for my playstyle and have continued to enjoy GW since I picked it up. I like the story, the immersive feel to the world and the game design that doesn't require me to raid ( which I've done before in other games and ended up hating ) or spend time looking for a group in order to progress and obtain any of the gear I want. From my point of view, this is what I'd love to see in Guild Wars 2

1/ Please keep the level grind down: One of the big reasons I keep coming back to Guild Wars and have ditched other online games is that levelling in Guild Wars is painless and incidental to the main story / plot. So it happens while I play and advance through the story without any need to grind away killing mobs. This is far superior to me than the WoW system where the quests really feel more like a veneer over "go kill x number of mobs to gain this much experience, oh and by the way we'll give you an incidental reward". In Guild Wars I often find that I'll level without expecting it. Levelling for the sake of levelling is dull and uninspired in my book.

2/ Make all content soloable / all gear acheivable by a solo or casual player: Guild Wars 1 is fantastic in this regard. Henchmen have worked well in this regard. In a number of MMOGs players who can't find a full group or who don't wish to wait around looking for a group, or who simply don't enjoy grouping with random people are made second class citizens. In these other games the top gear is shut out from people who don't enjoy or don't have the time for finding full groups. I'd hate to see content like quests, areas and equipment shut out from solo / duo type casual players.

3/ "Encouraging grouping" should not mean "Enforced grouping": I note in an interview that it was stated that Anet want to encourage grouping. If people are choosing to solo or use henchmen, taking that away from people is simply forcing them to do it in a way they don't wish to. If you want to give some sort of -bonus- for grouping, that's great. However, people who have limited blocks of time or just want to solo / duo or play through the game with 1 or 2 friends should not be penalised by not being able to do quests and so on ( see 2 )

The fact that this can be done in GW is awesome. If I can't find a group, I'm not stuck. If I want to log on and do a quest quickly for 20 or 30 minutes then log off, I'm not out of luck. If I want to take on -any- PvE content in the game, I can do it, even if I can't or don't want to group.

4/ Instancing Rocks. Shared zones not so much: Instancing in GW is good in a number of ways. Firstly, my friends and I don't have to share the world with other players unless we choose to. There are a number of good reasons that enforced sharing of the world can be negative:
a/ Immaturity of some players: Having no way to get away from "Leetuberkilla Ninjalewtz" and his buddy "Pwnu Indaface" isn't terribly conducive to the immersion in the world =) Having people steal kills, spam chat and generally act in irritating ways is a big downside for me.
b/ Camping: Having to compete for "spawns" is dull, boring and old hat. This puts my friends and I off a lot of other games.
c/ Respawn: I like that an instance essentially means no respawn is required. You fight through it and monsters stay dead.

5/ Keep the "cool stuff" focus: Festival hats, being drunk, snowball fights, fun events, armor and weapons that have all sorts of different looks, even though they have similar stats, character customisation. I find interesting appearance to items and characters way more fun than spending time looking for a weapon with a small additional bonus.

I guess my shortlist would be:
Keep it soloable / duoable. Don't lock this playstyle out of content
Instancing is awesome.

Besides the above concerns, I am genuinely excited about a number of the other things that have come up regarding GW2, such as the playable races, the potential ability to transfer some things over between games in a limited way and so on, and I'm really looking forward to seeing how the world is realised 100 years on from the original game.

Thanks!
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Old Apr 13, 2007, 02:14 PM // 14:14   #88
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I would love GW2 for PC & Mac - i play Gw less now and Wow more, now that i have switched to a mac, because Wow works on Mac as well as PC so i dont have to reboot and use bootcamp to play, i dont want to turn this in to a Wow and Gw battle by any means - its just i have to reboot my system into windows mode everytime to play Gw and im a guildwars fan, so i make efford and do the extra step and reboot when im felling that Gw "jones".

There are not many mac gamers to pc gamers but mostly every mac user are avid gamers - i work at that the apple store and every worker at that apple store, were gamers - everyone that brought a mac this year where 90% gamers and the Pc people that were thinking about switching asked if it could run their games via a bootcamp windows installation on the mac - i dont know how many times i said yes to this question, but there are alot of gamers for macs (now that they have switch to using intel chips.)

if you can give mac gamers that play wow a choice, on there macs with an option to play Gw2 with no monthy fee i belive every mac consumer will buy Gw2 if not Gw2 most will giving anet a strong mac based community playing there game there servers. thank you and if i offended anyone by this im sorry....

- Armor
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Old Apr 13, 2007, 02:19 PM // 14:19   #89
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Cool A few more ideas

1) Give yourselves a raise. You deserve it.

2) Integrate the "group search feature" with the chat: when using it, it regularly announces it in the chat (GLF 'whatever' 5/8), so non-users can see it an join in. Similarly, those people typing in GLF get added to the search under a non-classified category (cuz you don't know if they are mission, quest, or just bonuses). Same for WTS / WTB, except that they go under trade.

3) Color-code location in chats, thus encouraging people to find each other and group when chatting about a given topic. For example: red is north of your location, green is south, yellow is east, blue is west. Saturation is related to the distance, with white being nearby. So if you see a bunch of posts in red, you know those guys are north of you. Moreover, if you group up, you can safely ignore all colored posts (because you'll all be white to each other due to proximity) and know you won't miss a bit of the important conversation. Plus if you want to buy something off of someone else, you know where to find them.

4) Stealth: It's been said before, but it needs to be said again. Skills to reduce aggro, reduce visibility to human eyes / radar, and counters. It adds elements of strategy and suspence.

5) All races - all professions motto: you should be able to combine all races with all primary professions, and you should have good reasons to do so. I loved being a Night Elf in the WoW trial, but I couldn't be that class that summons demons with that race. I much preferred the "Pick any two professions" model of GW, especially with their money back guarantee (switch the secondary anytime). Each race should have incentives to combine with any professions. For example, the Norn shape-shifting should include animal forms useful to spell casters.

6) Play-style choice: GW has amazing diversity in play-style offered, which you can only appreciate by trying them out. Each is balanced and fun.

You have competitive PvP such as GvG, random arena, team arena, hero battles, and you have different styles of PvE, including instancing, and missions, which can be done with heroes, henchs, and other people. Only occasionally do I have to do something such as completing a mission or crossing an instance via a few quests, to access what I want to do. I can choose to spend most of my time playing missions with heroes & henchs, or go around questing forever with friends.

*My choice.* Keep it that way.

I'm all for persistent world & casual PvP, I think they'll be great additions, both of which I will spend much time enjoying I am sure. But whenever possible, give me a choice. Perhaps I can cross the same area via instance with a group of henchs, or via a mission, or via a persistent version of the same area. Have the instance reflect the current state of the persistent world. But give me choices whenever possible.

7) Steal the "monster play" feature from LOTRO. Let them brag that GW2 stole the idea, they deserve the credit for the good idea.

8) Allow us a way to combine skins with any attributes & weapon mods. I love the armor insigna & rune model, the weapon with their two parts, etc. But sometimes you have restrictions on what you can extract and combine.

That's about it for now.
Alaris
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Old Apr 13, 2007, 03:35 PM // 15:35   #90
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Being a real stealth assassin would be really, really something. But there are some things about stealth that would make it almost useless: with ctrl-button (or was it alt) you can see enemies thus making stealth kind of useless when the enemy sees your name and also using tab you can quickly scroll over enemies you have against you. Of course these are only problems with the current GW interface.

But yeah, some sort of stealth for assassins-like class.
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Old Apr 13, 2007, 06:08 PM // 18:08   #91
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Ok ok! Ppl want to have balance in pvp,but pls mates notice!
Start pvp char get the best gear in 1 min and everything!(ok not skills). And then you only need to play. But that gets boring in 2-3 days.
Playing the storyline is not big time. And what efter? Only pvp.


THE BIGGEST PROBLEM IS
this game is short!

Think of it. Making ppl getting new and stronger items. Getting higher lv and getting more powerfuller is making the game longer,and wants them to play longer. They get goals. Not like diablo.....endless killiing with same mobs and(in gw players) with same gear and same places and same everything.

The unbalace coud be solved sooooo easy! Make pvp goals for each lv area! Everyone coud pvp every area!
On the 1-9 area there are like 4-5 mayor guilds that will make you chose what lesser faction will you join later.

Like 1-9 area vs 1-9 area from opposing faction(s).
Quest: Lv player needs to kill 3 Lv 6 player. The lv 1 citys are the biggst. And cant be captured. But the area from 10-19 is capturable.
Higher level ppl can come to low Lv area. But there is an limatition of there number.
Like: No more than 15 Lv35+ can come in the Lv20-29 area.
There woud be no problem small Lv players get ganked or killed to easy. 3-4 player can kill the higher level players easy. They can team up anytime.

Another Thing :
Making more skills and lv does not do anything. Make other system. All charachters shoud be able to use basic abilitys. Like sit,attack,throw(weapon). And classes like warriros coud chose there skilltrees like
Meele-Warrior-Babarian.
Meele-Warrior-Baldemaster

Same with casters:
Caster-summoner-necromancer
Caster-summoner-elementalist
Caster-Divine-Monk

All caster get Arcane-bolt.
After Caster class everyone can cast acrane blast/bolt. Even monks
Ther are some basic skills that everyone can use.
And some are only usable for those who specialyze themselfs futher.

So pls make some effort making this game! Dont let Gw2 be an mindless acion rpg. With mindless hack & sla..

Anyone know wher can i sugest these things to the areanet guys directly or somehow?
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Old Apr 15, 2007, 01:57 AM // 01:57   #92
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I would like to see more animations with character faces, weapons, and possibly armor. It would also be cool if there was a setting where your characters said verbal taunts. Or some monster screamed "DIE" for example.
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Old Apr 16, 2007, 05:39 AM // 05:39   #93
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1. Fix the goddamn cut scenes!

2. Jumping over stuff, going off edges, not so restricted movement.

3. More motivation for completing quests. E.g. unique items, armour, skills, ranks.

4. Large scale battles. I want to see hundreds of characters in a massive battle against each other - with a vote appointed general who can direct "troops" across the battlefield. I think this would really bring a new level to GW.

5. Environment interaction - you're in an instance. Therefore, absolutely no harm can come from BLOWING UP, KNOCKING DOWN AND DEMOLISHING IT!!!!

Last edited by CowTrix; Apr 16, 2007 at 05:43 AM // 05:43..
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Old Apr 16, 2007, 10:58 AM // 10:58   #94
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Revision of GW2 Mission System
GW's way of presenting its storyline and PvE gameplay is unique and astonished me. Players have to do missions in order for them to advance in missions. However most missions are very linear which have the players to proceed from Point A to Point B, to slay the baddie, completing the mission by doing so.

My proposition is to add some varieties to it. E.g. After the players having slayed Kanaxai, the whole dungeon starts to collapse, and they have to escape and fight the fleeing monsters at the same time to achieve completion.

Another way is to add a ranking system for missions completion. For those familiar with Hitman series, the best rank is obtained when you avoid unnecessary killings as much as possible. The same rule can be applied to GW2. Players will be given ratings based on how they complete the mission. This is to encourage them to try to explore and find other creative ways to complete mission objectives, instead of just blindly wiping out monsters to get there. E.g. The elementalist can opt to nuke the cave walls to trap the enemies, since GW2 have destructible environment.
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Old Apr 16, 2007, 12:51 PM // 12:51   #95
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Quote:
Originally Posted by Lordnekroseth
Another Thing :
Making more skills and lv does not do anything. Make other system. All charachters shoud be able to use basic abilitys. Like sit,attack,throw(weapon). And classes like warriros coud chose there skilltrees like
Meele-Warrior-Babarian.
Meele-Warrior-Baldemaster

Same with casters:
Caster-summoner-necromancer
Caster-summoner-elementalist
Caster-Divine-Monk

All caster get Arcane-bolt.
After Caster class everyone can cast acrane blast/bolt. Even monks
Ther are some basic skills that everyone can use.
And some are only usable for those who specialyze themselfs futher.

So pls make some effort making this game! Dont let Gw2 be an mindless acion rpg. With mindless hack & sla..
I absolutely agree with this. I was going to post this here. The game should be more "realistic" like my char is developing during the course of my actions. Like I must choose the way a want to go through the game and so I become more specialized. I'm first only normal person "tabula rasa", then I choose to become caster like or melee like or something between ... later I can be summoner and after that I can become absolutely specialized like warlock, necromancer ... like you have written.

Something that would bring more "reality" into the game is making the possibility to get more influence of Gods into game (pve). For those players who wants to play a real rpg, is good to have the oportunity to "switch on" (by making decision at temple or so) to be a devotianal and after that you must obey your God's rules. When not, you are punished, when you please him, you are rewarded (maybe time blessing for beter dmg against Y1, but you are less effective against others or so). You can pray for your blessings at some places, without altar you can gain only basic things like health or so, but not blessings ..., but you can not pray very offten, this will annoy your God and decrese favor. With each pray you are "spending" your favor but with obeying God's rules, you are gaining it. Praying can be made the way, that each blessing cost different ammount of favor and new blessings can be gained throug special "God's" quests or maybe by just "giving up" enough favor for free to your God, like you made good deeds and you want nothing in return, so God see fit that from this point you can be blessed by this blessing. When you displease your God enough, you can get hexes or lost health. Loosing favor can occur even when you do bad deeds like not solving the quest a good way, but instead I kill the person, I get more loot, but Dwayna is displeased...
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Old Apr 16, 2007, 02:17 PM // 14:17   #96
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Cool

Quote:
Originally Posted by Puliver
The game should be more "realistic" like my char is developing during the course of my actions. Like I must choose the way a want to go through the game and so I become more specialized. I'm first only normal person "tabula rasa", then I choose to become caster like or melee like or something between ... later I can be summoner and after that I can become absolutely specialized like warlock, necromancer ... like you have written.
With regards to 1st & 2nd profession (and race in GW2), I prefer the current system. I have tried different RPG's, different concepts of how character develops, and I prefer GW's implementation. You choose your professions early on, and mostly, you have the flexibility to switch your secondary profession and move your attribute points around, instead of deleting your character and having to restart tabula rasa.

However, you could have something like that as a way to develop your character "outside" of levelling. For example, you could join certain groups with given agendas, and if you do quests for them (and transfer factions), you could get access to goodies that only they have. I liked the system in Factions, where it was possible to get the goodies from both sides with the same char, but you still had some work to do to get to later areas on either side. If I'm not mistaken, we might get to see more of that in GW:EN.

I also really like the idea of possible multiple quests endings, with different rewards. In Nightfall, you sometimes had to make choices early on, which could branch the storyline in one of 2 directions. Nice touch. But I'd also like to see cases where you can complete quests in different ways, each way has its different rewards. Kill fewer ennemies, you might get on Dwayna's side, but kill many, Grenth's. Balthazar if you go head first fighting, Lyssa if you find a secret back door. Different rewards. And allow players to repeat those quests so that they can try the different ways, if they want to (I know I will).

I really like the current system where most useful things are relatively easy to get, e.g. heroes, max armor & weapons, skills, but where cosmetic prestige items are the hard ones to get (e.g. endgame armor is 15k a piece, titles). That means that even though the game can be finished within the time frame of most games out there, there is plenty to do afterwards for those who want to. Personally, I have 4 titles, and I'll be getting Razah & endgame Paragon armor while waiting for hard mode.
Alaris is offline  
Old Apr 16, 2007, 03:55 PM // 15:55   #97
Pre-Searing Cadet
 
Join Date: Apr 2007
Location: Hungari
Guild: Lord
Profession: N/Mo
Default Easymode

Strange!

I dont know why ppl are so aginst leveling and getting batter items!

But the most of ppl here want to get the best gear easy!
Then why dont we all play same characters and same gear and lv and everything? It woud be soo boring like gw is getting now. What woud be the fun? Spamming the same spells and skills on eachoter,and hoping we win not the other.

Why dont ppl like these go and play warcraftrpg maps? where they mutiplay and have same gear and skills. Or play singleplayer games and go godmode.
Lordnekroseth is offline  
Old Apr 16, 2007, 06:07 PM // 18:07   #98
Wilds Pathfinder
 
Join Date: Sep 2005
Guild: [cola]
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The current pczone article on GW2 has intrigued me: http://www.computerandvideogames.com....php?id=161479

It mentions huge pvp battle areas where anyone can join in and do what the hell they want pve style (think fort aspenwood but much much bigger).

So I suggest:
- Have voice command menus/audible shouts, much like a typical shooter would have, so that someone can just tap lets say a button like z and then a list of commands comes up that they can activate with a mouse click. I think this would rock and make it much easier to get information out without having to type, ie stuff like "Close the gate!" if there is an army coming over a hill. Obviously you'd have a limit on commands to stop spammers, and maybe a communitive vote to mute people or something..I dunno.

-Have a rank/title system for the world versus world games that actually gives you tangible benefits. Like so it would be like a combination of the sunspear title track and kurz/lux faction titles (ie you get 'World faction' for kills and objectives etc) we have now and except you maybe get to order around a squad of npcs if you get the highest tier or something.
Fred Kiwi is offline  
Old Apr 16, 2007, 09:35 PM // 21:35   #99
Ascalonian Squire
 
Join Date: Mar 2007
Guild: Happiness and Cyanide
Profession: P/W
Default

-Much more physical combat. Sure, now, I can just move up to my target and spam my skills in sequence. In GW2, I want to worry about my opponent picking me up and throwing me into a wall. I want to be able to roll out of the way of a troll swinging a club at me. I also want my Elementalist's fireball to blow my opponent back some distance and make a huge scorch mark in the ground. All in all, believable combat will add a lot to the game's immersion; I won't just stand there while a 50-foot demon swings his sword at me. As masochistic as it sounds, I want to be crushed, slammed, and thrown.

-Better enviorments. In GW as it is, I have the occasional moment where I think "Oh, that looks nice." In GW2, I want to fill up my screenshots folder. I want to be able to just chill in the village tavern, so swim in a river until I find where it drains off into a lake, and to climb the highest mountain I can find just for the heck of it.

-VERY personal weapons and armor. Add several hardpoints to each weapon and armor piece where I can modify them. Like, a single metal spaulder mixed with studded leather and chainmail for my Warrior. A bloodstained robe for my Necromancer. Expensive mods could add glowing sigils or auras, or even personal inscriptions. In addition, my sword could have one of many pommels, handguards, even fullers.

-More advanced AI. I want to be able to stalk the hills until I find a Charr encampment, then I want to be able to make mayhem by sending a fireball right into their tents. Having the enemy spread out, flank me, or try to break my group's formation would be VERY cool.

-Better crafting. Guild Wars has a good system for salvage as it is, but it's too predictable. If I could hunt some bears for leather, melt down Charr weapons for iron, and use the components to make studded leather and a metal ring, I would be much more satisfied than if it just got taken out of my inventory. Better yet, make crafting and salvaging a mini-game, akin to Oblivion's diplomacy. Not too demanding, but not repetitive. As I mentioned earlier, accessories for weapons would be a great use of material. A brass trinket I took off a fallen Charr boss could provide material for a chain that would dangle from my sword's hilt. Pointless? Yes, but I'd feel much more involved in the game.

More to come.
Aar0n is offline  
Old Apr 17, 2007, 06:34 AM // 06:34   #100
Pre-Searing Cadet
 
Join Date: Apr 2007
Location: Hungari
Guild: Lord
Profession: N/Mo
Default crafting

Thank you Fred kiwi

the ida of influance of the ranks/titles is a good id. i think.
Like pvp ranks : scout->footman->captain->....
And scouts get ability like faarsight,captains like inspire quad. GEnerals get bigger advantagement like making some tactics for the battle like: placing the siege weapons.

Other ways give ranks interraction in the pve world to. Lets not forget an captain in the city gets more respect, he shoud coud call 1-2guards in 1 day for help. Or get acces to the city barrack, then he does not needs the sleep in the inn.
Generals get free house,if you get merchantleader status you get an shop ect,or can establish an distributing shop for other merchants.

For the crafting system AarOn minigames are good ida,anyone playing eq2 knows what the best crafting system is. IT was never boring,ppl coud even go craft without playing. Second this scavanging gathering is a bit wierd,make ppl get mining,or herbalism. Or make mines for npc-s and let ppl inside to mine.

By the way Auction house will not stop the spamm(it didnt stop it in wow),but it is a great idia,yust like the option players can make themselfs shopbots(like in lineage2). You set your character in for prizes,others can click on you and see your wares and can buy them from you.

Last edited by Lordnekroseth; Apr 17, 2007 at 06:40 AM // 06:40..
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